A Different Language

I spent years recruiting and training people to work with high school and junior high students. In every church, regardless of size or denomination, there were always those I pursued in this effort that I felt were downright born for youth ministry but wanted nothing to do with it. While a… Continue reading

Ten Reasons Your Church Should Be Gaming

When we start communicating with churches to see about starting up gaming groups in their congregations – we have a litany of reasons why this sort of group is useful in a ministry context. Whether your church is in a center of nerd culture or the geekiest thing you’ve done… Continue reading

The Sunday Morning Experiment

After the experience of busting out Onitama in the lobby of my church on a Sunday morning, I began wondering if there was more there worth exploring. It was a great time, engaging me in the communal aspect of church worship I hadn’t experienced in a long time. I talked with some… Continue reading

We Want You – why ‘non-gamers’ are crucial for gaming ministry

We’ve had a number of churches inquire about having us out to run a game day. Among the first questions I ask them are “What are your plans for follow up?” and “How are you going to get your congregations involved?” There’s no lack of one-time experiences designed to get people in… Continue reading

Creating a Legacy Ministry

Legacy games started with a reworking of Risk in 2011. Risk Legacy introduced a progressive revelation of playable factions and other game elements hidden in envelopes and boxes. It also created a persistent mechanic where the last game you played will have a direct impact on every game played after it.… Continue reading