Episode 57 – Playing for Small Stakes (with Josh T. Jordan)

Game designer, podcaster, and sometime pastor Josh T. Jordan joins Grant and Peter to talk about those less-than-epic games, and why they still matter! Josh is the main host of Tell Me Another and the creative force behind Ginger Goat Games. He brought us this topic, and it turns into a wide-ranging discussion about stories outside the traditional epic heroic journey, where personal concerns trump world-threatening story arcs. (We also mention Amagi Games’ “The Soap Opera” one-page game tweak.)

Scripture: Genesis 25 […]

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The Road to Dungeon Master: Part 1

I discovered the world of RPGs as an adult. A handful of years ago I had never played an RPG. They were like a foreign land to me: distant, exotic, and intimidating. Today I’m playing in and even running games across multiple RPG systems. How did I go from non-gamer… Continue reading

Blog: Working Together While Working Apart

One of the pieces of media that’s been consistently pushed on my by friends (mostly my co-host Grant and his wife, but also some other people) is the show White Collar. For those unfamiliar with it, the show is built around the concept of a not-so-bad “bad guy” being teamed up with a good guy to do good things. In some shows this results in tensions and they find drama that way, but in White Collar, it tends to operate more on the friendly banter level. The dynamic is similar to that of a lawful good paladin and a very kind-hearted and decent chaotic good bard working together. The characters (mostly-reformed con man Neal and FBI agent Peter) don’t always agree on how things should be done and operate under different rules, but they genuinely like and trust each other, even if neither one really wants to admit it. The show is delightful you should give it a try if you haven’t.

In any case, while binge-watching the first season on Netflix o […]

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All By Myself – What I Learned Playing Games Alone

Featured image for this article used through Creative Commons by Lee Haywood “Why would anyone want to play a board game by themself?” It was an honest question regarding the player count on the side of the box. I didn’t think much of it at the time, brushing the comment aside… Continue reading

Episode 56 – Making Locations Gameable

This episode, Grant and Peter talk about making real-world locations you’re not familiar with into interesting, gameable locations! First, though, we have a lot of well-deserved plugs to get through. The Gameable Disney Podcast is absolutely amazing, and both of us recommend listening to its entire backlog of episodes. Christian Geek Central is awesome (and not only because Mikel did a fun interview with us.) And Grant in particular is a big fan of System Mastery, and he just sent them Deliria to review (warning: […]

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Blog: Incorporating Irritation

HOOOOOOONNNNK!

Especially dedicated listeners (or those that tuned in for Episode 50’s live recording session) have been exposed to the longest-running inside joke in Saving the Game’s history: Blarey the Podcast Train. I live about a block away from some railroad tracks, and when the freight trains come through, the engineers seem to take a perverse joy in laying on the horn just right, so the sound waves bouncing off the sides of the houses turn the entire street into a giant megaphone. There are certainly more annoying things in the world, but the blaring (blaring horn – Blarey – get it? Yeah, you really didn’t need me to explain that, did you?) of that train horn in the middle of a podcast recording session certainly makes my top ten list of recurring irritations I wish I could be rid of.

But as long as I live on t […]

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Episode 55 – Groundwork for Character Development

Grant and Peter return to talk about laying the groundwork for character development before the game starts! We lead off with a reminder about Sojourn 2 (and the forthcoming Sojourn 3), and a request for listener input on topics and for reviews on iTunes. Then we get into the topic at hand: Setting yourself up for successful character growth ahead of time. We go over some methods, benefits and ideas; and we wrap up with a STG first—Peter and Grant attempting to put their own advice to good use on-air. Enjoy!

Scripture: Ezekiel 36:25-26 and 

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Blog: Bashing Against The Wall

Jesus looked at them and said, “With man this is impossible, but with God all things are possible.” – Matthew 19:26

I have an odd relationship with difficulty. Sometimes it just frustrates me. I play most shooters and other action games as well as most story-based RPGs on “normal” or “easy.” I tend to get annoyed when I’m playing a digital card game and the random number generator seems to favor the computer’s draws more often than not. But there are times when that falls away. I tend to thrive on a certain amount of pressure at work (even if most of it is internal), I love the feeling I get when I figure out a solution to a real-world problem, and I definitely like some more difficult gaming experiences.

I think the difference is that there is more than one kind of difficulty. One type represents being inadequate in some way I’m unable to overcome. This type of difficulty manifests in being shafted by a r […]

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