Numenera: Rebirth – The Hall of the Ratspeaker

The Hounds went to the Wandering Priest looking to answers for their mountain of questions about their enigmatic current job. Would they find them in the storage basement below? There are eyes in the darkness, and they’re not sure where they’ll lead them. Continue reading

Numenera: Rebirth – The Hounds are Summoned

The Hounds have been called back to Durkhal to receive their new assignment. Their handler, Brother Foxglove, seems more tight-lipped than usual. They are to track down a missing aeon priest – but they aren’t told where she was going or what she was sent to find. Confused – they take … Continue reading

Numenera: Rebirth – Session 0

In this preliminary session of InnRoads Plays Numenera: Rebirth, the players gather to discuss how they fit in the 9th world, how they work together, and a bit about how their greatest failure as a unit was also their greatest success. For more information about the 9th world and Numenera, … Continue reading

InnRoads Plays: Of Mines and Biscuits

Of Mines and Biscuits What started as a one-off game of catharsis for the tumultuous ending to 2016 has turned into a long-form campaign based on the Lost Mine of Phandelver. A Half-orc Cook, a Halfling Thief with a penchant for daggers, a Human Archer of accomplished skills, a Cleric … Continue reading

InnRoads RPG Jam Session Ep 3 (New GMs)

Running the Tables In this episode, Uncle Jeff and Brian talk down time as a last minute cancellation of their weekly Star Wars game leaves our new GM with time to reflect on prep and the randomness of the universe…and his players. We talk on-the-fly prep and when random table … Continue reading

InnRoads RPG Jam Session Ep 2 (New GMs)

Tangential Fun Uncle Jeff and guest host Brian delve into the seedier side of marxist Jawas and how an encounter with a tribe of Cannok worshipers isn’t a monkey wrench in the works, it’s a Tangent! It’s all about game prep for those players who specialize in the unexpected and … Continue reading

One-Shots: Dungeons and Dragons

The New Classic: Dungeons & Dragons Winter descends upon the village, its full force arriving in less than a moon’s cycle. In the distance, storm clouds roll and the thunder of Thor’s hammer can be heard driving them onward. Angered voices can be heard coming from the largest structure in … Continue reading

One-Shot: Stars Without Number

Stars Without Number A routine salvage job on the edges of Grimhild finds the crew of the Razorback trying to outrun Trehuvian Pirates to reach Erginus Station 1742. Rumor on the spaceways is an ancient piece of tech could bring new fortunes for the first crew to the recovery. But … Continue reading

One-Shot: Dungeon World

Dungeon World Outside the walls of Southold, the long roads can be cold and treacherous. Especially the ones that lead to secret places. The Priory of St. Antoinette’s has been out of communication for more than a year. Even for the hidden homes of the Benetnasch faithful that is far … Continue reading

IRP Victoriana: Session 4 – Child’s Play

These tears are not for the children… August, 1856 And they’re back! The clues found within the Doyle household point to new theories.. And the tears of the nanny shine new light upon the missing children. ———————- These episodes encompass our fourth session and a long holiday hiatus…and some editing … Continue reading