Ten Reasons Your Church Should Be Gaming

When we start communicating with churches to see about starting up gaming groups in their congregations – we have a litany of reasons why this sort of group is useful in a ministry context. Whether your church is in a center of nerd culture or the geekiest thing you’ve done … Continue reading

The Sunday Morning Experiment

After the experience of busting out Onitama in the lobby of my church on a Sunday morning, I began wondering if there was more there worth exploring. It was a great time, engaging me in the communal aspect of church worship I hadn’t experienced in a long time. I talked with some … Continue reading

We Want You – why ‘non-gamers’ are crucial for gaming ministry

We’ve had a number of churches inquire about having us out to run a game day. Among the first questions I ask them are “What are your plans for follow up?” and “How are you going to get your congregations involved?” There’s no lack of one-time experiences designed to get people in … Continue reading

Creating a Legacy Ministry

Legacy games started with a reworking of Risk in 2011. Risk Legacy introduced a progressive revelation of playable factions and other game elements hidden in envelopes and boxes. It also created a persistent mechanic where the last game you played will have a direct impact on every game played after it. … Continue reading

Bezalel’s Calling – Expanding on gifts, ministry, and expectations

An important lesson I learned in seminary is that no one can come to the Bible without bias. He stood before the class and said “I am a white, Anglo-Saxon, male from America. Alone, I can only read [the Bible] as a white, Anglo-Saxon, male from America.” The goal of that statement was … Continue reading