No Grant for this episode — he’s been busy with some personal issues. That means this episode is just Branden and Peter. It’s a short episode, discussing the intersection of faith and video games. We discuss how video games get faith right (and wrong), morality in video games, representations of the church in video games, and much more. Enjoy!
We continue our Virtues & Vices series with our first (and according to Paul, the greatest) of the virtues: Charity, a.k.a love. We explain the Christian concept of charity and give some background theological material. Then we dive in to the in-game possibilities charity presents, as well as the out-of-game opportunities and needs for charity we have in our gaming groups and daily lives.
It’s an episode full of beginnings: Branden joins us for the first time as a host, and our Virtues & Vices series kicks off with a discussion of Avarice! We explain what avarice is (and isn’t), and discuss plot threads and character opportunities greed might present. We wrap up with a discussion of greed at the table—how it appears and how to avoid it.
Scripture: 1 Timothy 6:6-10
Episode 03, “The Crusader Archetype”, features a discussion of knights, crusaders, and Christian holy warriors, whether they be real, fictional or legendary. We also talk about Christian theories of “just war”; how crusading knights appear in published RPGs; and how to use them in your own game. Also, Peter talks about the Steam Summer Sale, and Grant sells Peter on Minecraft. Fun!
In which Peter and Grant discuss alignment and other methods of modeling morality in roleplaying games, and how to use alignment mechanisms effectively without making them feel unnatural.
An additional note: Branden, a.k.a. SilverSeraphAE, will be joining us as a host in future episodes! That’s really awesome, and we’re very excited to have him on board. He added a lot to the discussion in this episodes from “behind the scenes”, so a big thank-you to him, too.
In which Grant and Peter attempt to dispel the myth that roleplaying games are inherently evil. We discuss certain misinformed beliefs about what roleplaying games are and what problems they can cause Christians; certain commonly-cited examples of the “evil” of roleplaying games; and take a hard look at the real problems RPGs might introduce into someone’s life.
In which Grant and Peter nervously try to explain who we are and what we’re trying to do with Saving the Game.
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