We’re back to talk about religious villains in your game! First, Grant discusses a successful Pugmire one-shot and his upcoming InSpectres game. Then, Grant and Peter put out a call for your stories of ‘othering’ in the hobby (which you can submit by email or through our contact page.) We spend a fair bit of time answering a very interesting question from Patreon backer Jim about rewarding good player behavior. And finally, we get to our main topic: Religious villains. We discuss creating religious, and even specifically Christian villains, as well as what makes those villains powerful and effective in our stories.
I first mentioned Dragon & Flagon in my Gen Con preview, declaring it the unofficial official InnRoads Ministries mascot game. There was never any doubt that I’d own a game about a medieval fantasy tavern where heroes do battle on a three dimensional board for honor and bragging rights. When … Continue reading
The New Classic: Dungeons & Dragons Winter descends upon the village, its full force arriving in less than a moon’s cycle. In the distance, storm clouds roll and the thunder of Thor’s hammer can be heard driving them onward. Angered voices can be heard coming from the largest structure in … Continue reading
Stars Without Number A routine salvage job on the edges of Grimhild finds the crew of the Razorback trying to outrun Trehuvian Pirates to reach Erginus Station 1742. Rumor on the spaceways is an ancient piece of tech could bring new fortunes for the first crew to the recovery. But … Continue reading
Dungeon World Outside the walls of Southold, the long roads can be cold and treacherous. Especially the ones that lead to secret places. The Priory of St. Antoinette’s has been out of communication for more than a year. Even for the hidden homes of the Benetnasch faithful that is far … Continue reading
An Experiment in Turning Strangers into Friends It’s been a month since the last session of our Summer One-Shots event. Plenty of time to review the recordings and create the VODs and – more importantly – reflect. I’d had the idea early in February of 2016, a possibility of drawing … Continue reading
Grant and Peter kick off a new, more theologically-oriented series this week! We’ll be looking at each of the Ten Commandments, and so of course we’re starting with the First Commandment. First, though, we answer a question from Patreon backer Richard Lorenz about other podcasts in the “geeky faith” genre (and specifically faith and roleplaying games—see the show notes for a full list of everything we mentioned!) We also spend a little time talking about Game to Grow. For our main topic, we talk about the importance and theological implications of the First Commandment, as well as some of its gaming implications.
Mentioned in this episode:
If you are new to the board gaming hobby, it can be overwhelming. I’ve been neck deep in the hobby for years, and even I have a hard time keeping up with everything. Games that could only be found at a game store are now widely available on Amazon, as well … Continue reading
For the past three years we’ve had a team participate in the annual Extra Life fundraising event in support of local children’s hospitals. If you are unfamiliar with Extra Life or our past involvement with the event, gamers from all over the country gather to play games together for a twenty … Continue reading