Episode 92 – Generalists vs Specialists

Grant’s back from Electric City Comic-Con 2016, and it was fantastic! We recap the show, including some specific people and organizations Grant wanted to specifically call out (check the full notes below for links.) Then Grant and Peter answer a Patreon backer question from Jim, who asks about demonstrating the difficulty of doing the right thing in game without being obvious or annoying about it. Finally, we cover our main topic: A discussion of generalist and specialist characters, with a focus on an issue that came up in the pre-game prep for our current D&D campaign.

Scripture: Exodus 31:1-6, Colossians 3:23-24

EC32016 specifically called out by Grant:

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Episode 133 – Scythe, Shots, Shut Downs, Sun, STEAM, and Serve

It’s post Gen Con life for many of us, so this episode’s title explains it all. I get jealous that Daniel brought home a copy of Scythe, we talk about Gen Can’t gaming and the Summer of One Shots, mourn the upcoming loss of weekly Gamerstable, postulate about the Invisible Sun RPG kickstarting the same day you may be listening to the episode, InnRoads showing up on Ladies of the Round Table to talk about games and STEM, and the importance of serving first – doing everything else second.

The kickstarter for Invisible Sun is but hours away, so to whet your whistle, I’ll point you to the mirror on the wall that wasn’t there a minute ago.

If you’re looking to see me on LORT, you can find me in their archive here.

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Episode 91 – Creating a Moral Universe, Part 2 (with Kris & Katrina Ehrnman-Newton)

(Part Two.) Kris and Katrina Ehrnman-Newton, hosts of the inimitable Gameable Saturday Morning Podcast (and its previous Gameable Pixar and Disney iterations), join us for an episode so monstrously huge we had to make it a two-parter! This time, we’re talking about design considerations for a “moral universe”—the assumptions built into a fictional setting about the consequences and decisions that affect characters’ moral efforts. We start with our Patreon backer question, this time about potential real dangers of gaming. Then across two episodes, we cover the design aspects of a moral universe in great detail, and wrap up talking about the challenges and opportunities these present at the gaming table. Thanks again, Kris and Katrina—we’re looking forward to joining you to talk about Saturday morning cartoons soon! […]

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Episode 91 – Creating a Moral Universe, Part 1 (with Kris & Katrina Ehrnman-Newton)

<p>(Part One.) Kris and Katrina Ehrnman-Newton, hosts of the inimitable <a href=”http://gameabledisneypodcast.tumblr.com” target=”_blank”>Gameable Saturday Morning Podcast</a> (and its previous Gameable Pixar and Disney iterations), join us for an episode so monstrously huge we had to make it a two-parter! This time, we’re talking about design considerations for a “moral universe”—the assumptions built into a fictional setting about the consequences and decisions that affect characters’ moral efforts. We start with our <a href=”http://www.patreon.com/savingthegame” target=”_blank”>Patreon backer</a> question, this time about potential real dangers of gaming. Then across two episodes, we cover the design aspects of a moral universe in great detail, and wrap up talking about the challenges and opportunities these pre […]

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Cyclopaedia 8: Mecha

Welcome to Cyclopaedia 8: Mecha. Cyclopaedia is a monthly article on the InnRoads Ministries website as part of the Getting Started series. Mike Perna, illustrious leader of InnRoads, has often requested Mecha as a topic for Cyclopaedia. This month is for you, Mike. As a child of the ’80s, I was blessed … Continue reading