Our Virtues & Vices series concludes with a look at humility! Peter’s published again in Sojourn Volume 2 and our fundraiser for The Bodhana Group is nearly wrapped up, and well past its goal! There’s also an ongoing discussion we’d like you participate in—essentially, we’re looking for suggestions and improvements for the coming year. After all that, we talk over humility in characters and at the gaming table, and conclude with a special thank-you to our listeners and wishes for a merry Christmas and an awesome New Year.
Normally at this point, you’d get 700-1000 words of my musing about gaming, Christianity, introvertedness, or something else that touches on the podcast’s topic stable here. But it’s the holidays, and I work in retail, and therefore I’ve been reduced to a shambling Christmas zombie. So instead of a blog post, I offer the following holiday wishes.
To our Christian listeners: Merry Christmas! I hope the joy of the season and the love of both Christ and your loved ones are with you.
To our non-Christian listeners who celebrate another seasonal holiday: Happy Holidays! As you celebrate Hanukkah, Kwanzaa, Festivus, or whatever other winter holiday you choose, I hope the time is enjoyable and meaningful.
To everyone who uses the Gregorian calendar: Happy New Year! We’re planning another live episode for the 8th of January—our annual r […]
It’s only Grant and Peter this episode, as we head into the final pair in our Virtues & Vices series! First, we talk about our ongoing (and quickly wrapping up) fundraiser for The Bodhana Group, and give Innroads Ministries some much-deserved plugs as well. Then we explore what C.S. Lewis called “the complete anti-God state of mind”—Pride. Some theological and practical definitions of pride get discussed before we explore pride as a character trait, and its manifestation at the gaming table.
Also mentioned in this episode: Episode 33 of Saving the Game, “Our Origin Stories (with Mike Perna)”;
At a Crossroads of Purpose… The battle done, the party is introduced to Harlan, a road-weary adventurer whose own group had been attacked by goblins the night before and carried off. The green-skins at the feet of Baerd and the others apparently had come back to finish what they’d started. … Continue reading
Of Goblins and Highwaymen… The adventure continues as our party stumbles upon a ransacked campsite where one man is desperately fending off a gang of goblins. In this episode, the heroes get to do what they do best, wreck goblins! Today, a wizard cooks, a cleric makes a call and a rogue serves … Continue reading
The meme of “murder hobos” has been a prevalent one in gaming discussion lately. If you’re not familiar with the concept, it’s exactly what it sounds like: PCs that wander around killing stuff, often seemingly for its own sake. Violence has been part of RPGs from the beginning; after all, Gygax and Arneson came out of the tabletop wargaming scene when they created D&D back in the 1970s.
Furthermore, even if Gygax and Arneson had come from more of a dramatic tradition rather than a tactical one, violence would be in there. Shakespeare and the Greek plays are full of bloodshed and mayhem. People have been fighting and killing each other, and for that matter, everything that moves, for ages.
I still can’t help but wonder if we’ve put just a little too much emphasis on participating in it in the RPG world. Our recent discussion about nonviolent conflict has been sharing an orbit in my mind with This War of Mine, a game about surviv […]
Devon Kelley from the Shark Bone Podcast joins Grant, Peter and Branden in a discussion of one of Devon’s favorite RPG topics: Non-violent conflict resolution! Devon plugs a game of his own—Threshold: Tragic Superheroes, available through DriveThruRPG—and we plug our ongoing holiday fundraiser for The Bodhana Group. Then we dive (har har—you’re welcome, Devon) into our scripture and our topic. We discuss why non-combat conflict resolution is often overlooked in RPGs; why it’s important; how to encourage it, as a player and as a GM; and plenty of real-world examples of this sort of play.